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The Wavell School

Year 11 Creative iMedia


Cambridge National in Creative iMedia

SUMMARY OF SUBJECT CONTENT:

Cambridge Nationals in Creative iMedia are Media sector focused, including film, television, web development, gaming and animation, and have IT at their heart.  They provide knowledge in a number of key areas from pre-production skills to digital animation and have a practical, hands on approach to teaching and learning.

The course is suitable for all abilities and covers a wide range of learning styles and is made up of four equally weighted units, two of which are mandatory. Students will be awarded a Pass, Merit or Distinction upon successfully completing the course.

Specification at a glance

Exam Board: OCR 

Specification Code: J817

 UNITS

 %

 TIME

 WHEN

 NOTES

Unit RO81:

Mandatory Unit

Pre-production skills

 25%

 1 hour 15 minutes

 

Summer Term Year 10

This Unit is externally assessed by means of a written exam on 5th June 2020.

Unit R082: 

Mandatory Unit

Creating Digital Graphics

 25%

 10 hours

 

 

 

Spring/

Summer Term Year 10

 

Internally assessed and externally moderated.

 

 

 Optional Unit

 25%

 10 hours

Autumn term Year 11

Internally assessed and externally moderated. 

 

 

 

 

Optional Unit

 25%

 10 hours

 Spring Term Year 11

What did my child study during Year 10?

Term 1

Term 2

R081- Pre production- Learning Outcomes

  1. Understand the purpose and content of pre-production
  • Mood boards- purpose , uses and content
  • Mind maps- purpose , uses and content
  • Visualisation docs- purpose , uses and content
  • Storyboards- purpose , uses and content
  • Scripts- purpose , uses and content

 

  1. Be able to plan pre-production
  • Client requirements
  • Target audiences
  • Research
  • Work plans and production schedules
  • Hardware, techniques and software used to digitise or create pre-production documents
  • Health and safety considerations
  • Legislation

 

  1. Be able to produce pre-production documents
  • Creating a mood board
  • Creating a mind map/ spider diagram
  • Creating a visualisation diagram
  • Creating a storyboard
  • Analysing a script
  • Properties and limitations of file formats for still images, audio and moving images
  • Naming conventions and version control

 

  1. Be able to review pre-production documents

 

  1. Learn how to use Adobe Photoshop – advance their skills

R082- Digital Graphics

1. Understand the purpose and properties of digital graphics

  • Uses of digital graphics
  • Types of digital graphics
  • File formats and the properties of digital images and graphics
  • Design and layout Learners

 

2. Be able to plan the creation of a digital graphic

  • Client requirements
  • Work plans
  • Creating a visualisation diagram
  • Assets and resources
  • Legislation

 

3. Be able to create a digital graphic

  • How to source and create graphics
  • Technical compatibility of images
  • Using tools and techniques
  • Saving/exporting graphics in different formats
  • Version control

 

4. Be able to review a digital graphic

 

5. Undertake R082 Controlled Assessment task

What will my child study during Year 11?

Term 1 (and possibly Term 2 depending on exam board decisions)

R092- Creating Digital games

  • Understand game creation, hardware, software and peripherals
  • Plan the creation of a digital game
  • Create a digital game(students will need to develop their software skills)
  • Review the creation of the digital Game
  • Undertake the Controlled Assessment task.
  • Revision for R081 January paper

Term 3

Revision for R081 June exam paper

How will my child be assessed and how will I know how well he/she is doing in Creative iMedia in Year 11?

  • R081- written exam in January/June
  • R092- internally assessed, externally moderated- May
  • Final Optional Unit – to be decided- internally assessed, externally moderated- May
  • Results from mock paper- (unseen exam paper December)
  • Feedback from teacher re progress.
  • Marks from homework tasks and classwork.

What homework will my child be expected to do in Year 11 in Creative iMedia?

  • Weekly
  • 60 minutes
  • Written homework tasks, practical after school skills sessions.
  • Dynamic Learning e-textbooks and e-revision books plus resources provided on Satchel.

How can I support my child to do well in Creative iMedia during Year 11?

  • Encourage students to attend after school sessions
  • Encourage students to download free trial versions of recommended software/make use of RDWeb to develop their software skills.
  • Encourage students to make good use of the eRevision website, Dynamic Learning Resources and GCSE Pod, along with past papers and exam board mark schemes, to help them prepare for the written exam.
  • Encourage students to make use of the equipment loan scheme where appropriate.

My child is struggling during the course, what additional help is available to help them keep up?

As above, plus students can make use of LS support where appropriate, teaching staff are always willing to tailor extra support for students where necessary.

What work did students complete during the school closures that they may not fully understand?

  • R082 CA had to be launched during lockdown
  • Students have not had the usual curriculum time at the end of year 10 to develop their game design/development skills

How will we support those students who were unable to work properly during the school closures and have gaps in their knowledge/understanding?

  • After school sessions to help students develop their Game Design skills.

  • Extra revision sessions to help students prepare for the written examination

What changes have been made to the exams to take into account the disruption due to the pandemic?

The number of assessment have been reduced, meaning students do one less assessment. With the remaining assessments that students have to complete, these can be done at home in addition to doing them at school.

 Last Updated February 2022